Wyatt says the book consists of three main sections - a bestiary, full of new stat blocks and descriptions for draconic creatures ranging from tiny drakes and wyverns to the massive, godlike Great Wyrms, which dwarf even the ancient dragons that have long sat atop the D&D Monster Manual food chain. Dragons are an essential part of the world, which is why we named the game after them." "They don't come from outside it, they were there when it was made. "There's an idea running through this book that every dragon has echos of itself on other worlds of the Material Plane," adds James Wyatt, a veteran writer and game designer working on both Fizban's Treasury and the upcoming D&D x MTG crossover deck. "It's not, it's really a book about dragons across the whole of the D&D multiverse it's not specific to any given D&D world." "We're happy to be reintroducing at least some elements of that," say Ray Winniger, Executive Producer of D&D for Wizard's of the Coast. It's important to note, however, that Fizban's Treasury isn't a Dragonlance sourcebook, despite recent releases and announcements for other realms like Van Richten's Guide to Ravenloft on this fall's Strixhaven: A Curriculum of Chaos moving outside the game's default setting of The Forgotten Realms. Standard and Alternate covers for Fizban's Treasury of Dragons
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